

Taking a break after a particularly brutal gravel war, these four mercenaries - from two competing companies - are prospecting for the rare element Australium. That’s a testament to the roguelike genre, and it’s why I like tangling with it so much.” Despite all the deaths I spent climbing through the dungeon’s floors, I slowly mastered the game.

It’s tough and unforgiving, but it’s also fair. “From its setting to its design and aesthetic, Dungeon of the Endless feels like a game built for me. If you’re willing to take that on then it makes it more than worthwhile, borrowing from several genres to create something that feels unique - as well as bursting with personality and smart choices.” “Don’t be fooled by the simplicity of its pixels: no individual element of Dungeon of the Endless is especially complicated, but together they form a fiendish and unforgiving challenge. Influences and borrowings be damned – it stands alone and is as brilliantly designed, challenging and cunning a package of ideas and aesthetic choices as anything I’ve seen this year.”
